- #BEST COMPUTER FOR 3D MODELING AND RENDERING MAYA 2017 UPDATE#
- #BEST COMPUTER FOR 3D MODELING AND RENDERING MAYA 2017 FULL#
- #BEST COMPUTER FOR 3D MODELING AND RENDERING MAYA 2017 SOFTWARE#
- #BEST COMPUTER FOR 3D MODELING AND RENDERING MAYA 2017 SERIES#
With UVing & texturing tools being almost identical between both versions only two things were missing from Maya LT UV/Texturing pipeline - transfer maps and PSD support.
#BEST COMPUTER FOR 3D MODELING AND RENDERING MAYA 2017 FULL#
The main two reasons for switching were due to Maya LT having the same modeling tools as full version. Maya LT modeled Corridor Assets used inside UE4 project Unreal Engine 4 Corridor Assets created using Maya LT
#BEST COMPUTER FOR 3D MODELING AND RENDERING MAYA 2017 SERIES#
My first project was for "UE4 The Corridor Project" series and all of its assets were created using Maya LT without any issues: In December of 2014, after almost a decade of using Maya, I switched to using Maya LT for game environment modeling.
#BEST COMPUTER FOR 3D MODELING AND RENDERING MAYA 2017 UPDATE#
It wasn't until a year later when I wanted to update to newer version of Maya that I considered switching to Maya LT.Īfter a lot of research and comparing Maya vs Maya LT I decided to completely transition to Maya LT. In 2013 Autodesk® announced and released Maya LT, a slimmer, independent game development version of Maya. Maya became too expensive to continue paying for features I wasn't using. I realized that I was only using Maya for modeling and UVing workflow and ignoring all other features such as animation, rigging, dynamics, rendering, lighting, composite etc. Unreal Tournament 3 fan map I created using some custom assets modeled in Maya and where a lot of my re-learning began:Įventually I began to optimize and streamline the game environment art process. There was a period of adjustment and relearning I had to go through from computer animation to game environment design. Many of the techniques, methods and principles I knew were not transferable to game environment modeling. So after graduation in 2009 I switched to use Maya only for modeling and UVing game environment ready assets/props.īut during the switch I encountered a lot of problems. My passion and love was for creating game environments. Going through computer animation program made me realize something very important. So my foundation and knowledge of Maya was built on how well I can model, UV, texture, rig, light, render and animate to create 30-120 second short films.Īnimation lip sync college project - rig controls During these four years, I used Maya primarily for storytelling and character animation. In 2005-2009 I attended college to study computer animation. I myself have been using Maya since 2005. Of course they are not the only 3d packages out there, others include Blender, Modo or Cinema 4D. These two programs are the most widely used in game studios around the world. A good workstation video card is recommended to increase the performance during the interaction with the model.Updated: this blog post was updated with new info on March 9, 2017Īs you may know Autodesk Maya®/Maya LT™ and Autodesk 3dsMax® are two game industry standard for 3d software. Plain simple: the more CPU cores / threads you use the better performance you will get. If all you are doing is building wire frame models, setting up scenes, or work interactively with very basic or no rendering processes, you need the fastest single CPU workstation for 3ds Max.ģds Max for Modeling, Animation and Rendering by local CPU
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The machine you therefore choose should be suitable for the parts of the workflow it will be used for. These frameworks can then be passed on to more powerful machines or even render farms for final processing. Lower specified machines with fast single core performance and only mid-range graphics hardware can be used to work with wireframe models where only animation and other scene-setting work is to be done. There are some exceptions to this however, since not everyone completes their entire 3D rendering workflow on a single workstation. Which as you would expect means that the fastest workstations we offer also provide the best experience in 3ds Max, especially when it comes down to speeding up final renders.
#BEST COMPUTER FOR 3D MODELING AND RENDERING MAYA 2017 SOFTWARE#
So in general this software will benefit from upgrades all the way to the very top of the hardware range. As such it can make full use of multiple CPU threads and the CUDA cores found in modern Nvidia graphics cards. This includes mega hits such as Iron Man, several X-Men films and Mad Max: Fury Road.ģds Max is capable of some of the most advanced 3D rendering possible with modern computer hardware. The latest version of 3ds Max comes with all the most cutting edge graphics rendering technology available today and many blockbuster films have been created using 3ds Max. The program was first released as 3D Studio Max in 1990 and has gone through a massive number of versions and changes over the decades. Autodesk 3ds Max is one of the most widely used and popular 3D modelling and animation tools available today.